![]() ![]() Dementia decreases cognitive abilities in more than 45 million people today and there is no cure for it. For example, there are currently two games advancing dementia and Alzheimer's research. In citizen science games, players either become subjects participating in ‘online studies’, or they act as scientists. ![]() On the other side (right), in Colony B my suggestion of cluster made me beat the best score within a few seconds of gameplay. My design doesn't match the expected design shown on the top left (But. My attempt to solve the last puzzle to unlock a second tool in EteRNA (left). Even casual players answers make a difference." "Our model is really benefiting of every participants. Their approach was to make the game accessible to a broad base of players and to gather scientific data early on: When I asked Jérôme Waldispuhl, associate professor in Computer Science at McGill University and project leader for Colony B and Phylo, about the level of scientific knowledge available in game, he explained that players can progressively learn about bacteria by unlocking badges. When enough players have worked on a puzzle, the puzzle is removed. Different solutions are good for the different criteria scientists use to estimate the quality of a cluster. There is no perfect solution when clustering bacteria. Learning more about these clusters allows researchers to figure out links between microbiome and human diseases. In this mobile game, after a one minute tutorial, players start identifying clusters of bacteria, drawing circles around them before the timer expires. This also means there's no way to contribute to the project casually".Ĭolony B, on the other hand, is much more 'casual'. "The project never "slows" down, so incoming volunteers have to play catch up, while experienced volunteers, who have logged thousands of hours and been doing this for 4+ years are already on to the next idea. Benjamin Keep, PhD student in the learning sciences and former Eterna developer, explained to me that the community creates so much knowledge, this can become intimidating for new players: This represent hours (read weeks) of training. However, to contribute to this challenge, players must first earn 10 tools, and to earn these tools, they must complete about 120 puzzles. They are hoping to get around 100,000 RNA design solutions by the end of October. Project eve developer series#The developers at Stanford just released a new series of puzzles aiming at making gene editing with CRISPR 'smarter and safer'. This is the case of the browser game EteRNA, which lets players fold RNA molecules. Some citizen science games are pretty 'hard-core' in the sense that they are knowledge intensive, have a big learning curve and/or have challenges that can take a long time for players to solve. In Quantum Moves (right), players find solutions to quantum computer optimization. In a game like Foldit, the number of tools and possible interactions with the protein is… let's just say huge and much more complex, for now.Īpetopia (left) uses player's perception to train a neural network. The trick is that the wave behaves in its own quantum way. They have 20 seconds to move the atom, keep the shape stable and release. Players drag and drop an atom, represented as a wave, to a target area. The interaction can be pretty simple in a game like Quantum Moves. Researchers then study how players came up with different solutions to develop algorithms that can be shared with, used and processed by computers. Another category is related to players solving complex computational problems by forming heuristic strategies and sharing their strategies with other players, scientists and computers. ![]()
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